![]() See the attached image for the minimal setup require to export those. The order of the different LOD meshes can be determined by their name if they are all named LODXXX, if not their parenting order will determine it. To create the LODs manually, the meshes only need to be parented to a null node named LODGroup. ![]() If imported from an existing file, the spare parameters created on the LODGroup node will be used for export. Export LODs can now be exported to FBX file. Those parameters can then used by the exporter to rebuild the LODs properly. Via File > Import, LOD group parameters are now imported as spare parameters. The material names are also added as primitive attributes, and custom FBX properties will also be converted to primitive attributes. The baked transforms are added as point attributes, and a “fbx_node_name” primitive attribute is created in order to be able to identify the FBX object the geometry was created from. All the different objects transforms will be baked directly into the points, and their normals modified accordingly. When importing FBX files via the File SOP, all the objects found in the FBX file are now imported by default (unless an object is specified with # in the file path). I'll be listing some of these here, all of these features are available in 16.5.345: Import Most of the recent import updates were done on the file SOP. Hey everybody, Our FBX importer/exporter has received some updates recently in H16.5.
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